As part of my avoidance strategies to prevent myself from finishing my manuscript in a reasonable amount of time – ahem – I mean as part of my research – I stumbled across an article form the Well-Storied blog. (link at the bottom of the post). The article was really well written and made me think twice about how I am using magic in my own work, the Kingdom of the Lion.
The author of the article, Kristen Kieffer, lays out six steps to creating a magic system – her article goes into detail about them but for ease, I’ll list them here:
- Define the use of magic in your work
- Identify the users of magic
- Outline the limitations of magic
- Establish the dangers in using magic
- Explore the origins of magic in your work
- Consider how magic impacts the culture it exists in
These sorts of questions generate what Brandon Sanderson, one of the great contemporary fantasy authors, would term a ‘Hard Magic’ system – a system of magic where there are hard and fast established rules. This is what I want to include in Kingdom of the Lion in order to highlight some of the central themes touched on by the story.
So, without further ado…
The Magic of Ancient Sumeria
Step one: Define the use of Magic in Ancient Sumeria:
Magic in Ancient Sumeria, in Kingdom of the Lion, is a transactional process involving contracts. Essentially, a petitioner writes in cuneiform on a clay tablet detailing what they want and what they are willing to give for it to a god who deals in some element of the miracle they want. If a user of magic wanted a good harvest, they might ask Innara, goddess of fertility, to bless them in return for a number of sacrifices at her temple. A user of magic might seek Enki’s aid in punishing someone who slighted him in return for acts of worship.
The exact details of each deal would depend on the values and wants of the god or goddess and what the magician has to pay with. Ereshkigal and Innara want different things, value different services and are more likely to favour different people, for instance.
Once the magician has written their offer on a clay tablet, they cook or burn or fire it – the fire itself being a conduit of chaotic and chthonic power linking earth and heaven. Should the tablet break as a result, crack or shatter, then the god has not accepted the deal. If it survives the process, the god has agreed to the terms as written and awaits the transaction.
This makes the ‘fireball throwing’ type of magic alien to the setting, but making traps, wards, potions and the like much more possible. It also is an in-story explanation as to how such things as the Pyramids could be built: Using this system, a stone mason could have made contract with a god and perhaps made stone lighter, or people stronger in order to make the construction process easier.
In the first chapter of Kingdom of the Lion, the rich baker who is word-wise has enacted a scheme to protect his store from thieves. He baked a clay tablet to Innara promising riches should she help protect his goods from thieves and when he fired the tablet, it was unbroken. He baked the bread using the formulas ad rituals laid out in his tablet and set it as a trap. As soon as Pryad grasped it, the miracle took place and he was trapped for short time, allowing him to be beaten and captured and sent to the magistrate.
Step two: Define the Users of Magic
Though it is only touched upon in chapter one, in Kingdom of the Lion the users of magic in Ur are from the ziggurat. They are called magicians, or priests, and the key skills they use to employ magic are an understanding of literacy in cuneiform script as well as an intimate understanding and study of the nature of the gods and their preferences and demands as payment for their miracles.
I have outlined other users of magic within the world, however. Each city, to my mind, would be ruled by a caste of literate people who intercede on the peoples’ behalf with the gods. And even barbarian cultures use this system if able to learn the cuneiform script. Anyone who can write can use magic, however, making magic a very closely guarded secret in Ancient Sumeria.
Step three: Outline the Limitations of Magic.
In the system of magic, there are many limitations. Mostly, on the type of miracle that can be granted. There are none of the flashy fireworks of Gandalf or the wand-waving of Harry Potter for the Ancient Sumerians, oh no. Instead, spells create miraculous effects – such as bread that turns to lead around a thief’s hand, or stone that weighs as much as dried grass while the sun shines upon it uninterrupted. Longer lasting miracles could work though, such as spells that make a person know when someone is going through their private things, or a curse on all the cattle in a certain area.
Another limitation on the magic in Kingdom of the Lion is the clay tablets themselves – if they are broken, a contract is rendered null and void. This might make little difference to a magician, but if they have received the benefit with none of the cost, then usually the god who was ‘tricked’ will be a little ticked off.
Step four: Establish the Dangers of Magic
The real dangers in the use of magic in Kingdom of the Lion lies in the contract itself. If cheated, gods usually punish the magician severely along with those associated with them – friends, family, children, or their kingdoms. Depending on how annoyed the god is, these punishments can get pretty biblical.
The second danger is in wording the contract. If worded vaguely, the magic may not have the desired effect and could have unforeseen circumstances for magician… or even for the god. Enki himself has made use of this problem to bring ruin to many more foolish magicians simply because he could.
Step five: Explore the Origins of Magic
The way magic came into the world is pretty tame by some standards in Kingdom of the Lion. There has always been gods – because there was Tiamat and Apsu – the primordial chaos. These gods begat more gods in the creation of everything, and these gods have always been willing to help mankind out in return for favours and worship.
It was with the birth of Marduk and Ishtar’s son, Nabu, that the current practice of magic was born. Nabu is the god of words and letters, and of contracts, and he brought to humanity the system of contracts that is still used millenia after.
Since my system of magic isn’t part of Ancient Sumerian legend, really, I can have some fun with this and make up various myths to litter into Kingdom of the Lion to add depth to my world-building.
Step six: Consider how Magic Impacts on Ancient Sumerian Culture
Magic was important in Ancient Sumeria but literacy is not something everyone has access too – only a specific caste of people. The city-states of Mesopotamia were ruled first by priests and temple leaders, and this fits really well with the idea that they have protected and guarded their writing system for millennia.
But magic is also why humanity is making such progress – so although it is a closely guarded secret, it is also an industry that is seeing growth as each city-state seeks to increase its economic and military might.
In Conclusion
Reading the Well-Storied article helped me pin down the details of my current Work-In-Progress’ magic system, but it also had another suggestion to make aside from these six steps – that the magic should work as a vehicle for the theme. I think, in Kingdom of the Lion, one of the central themes is that everything has a price – a consequence if you will – and highlights the transactional nature of the world when Pryad is made a slave for being caught stealing. He pays for bullying Sarhu by being abandoned. Magic in the world is much like that – nothing is free.
What do you think of the magic system?
Any hints or tips on how to improve mine even further?
Any limitations I might have overlooked?
Source:
Well-Storied: How to Create a Magic System in Six Simple Steps